Culture driven wearable: art, technology and interaction
This area focuses on the aspects related to how fashion-tech plays a role in being human, its relationships, activities and related consequences. Through its possibilities it can open up new possibilities that allow and support social conversations about democracy, ethics, behaviour, trust and resilience. As fashion-tech designers and artists have the power to generate thoughts and knowledge around human behaviour, interaction with the body, other people and the environment, an awareness must be developed of how technology is constantly changing and evolving, thus affecting the society. For example, new means of communication can be developed by involving the areas of wearables and digital manufacturing, with the expertise of designers, artists, architects and electronic engineers.
Area
ST
Wearables
DM
Level of Maturity
Technology Readiness Level
Marketability
(consumer demand/industry offer)
Approach
Tech Driven
Design Driven
CODED COUTURE, IVYREVEL
SMOKE DRESS, ANOUK WIPPRECHT
FUTURECRAFT, ADIDAS
A project in collaboration with Google, in which data and the consumer are combined to create a unique Data Dress, which is personalised by gathering each user´s activities to reflect their lifestyle and tell their story.
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The Smoke Dress, designed by Anouk Wipprecht, a fashion designer, and Niccoló Casas, designer, architect and professor, explores the intimate space around the wearer, enabling a new way of communication between people, the body ad technology.
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High performance running shoes based on data-driven design, enabled by digital light synthesis technology for 3D printing. By using innovative technology and agile approaches to production the project changed the way the customers experience the product.
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ROOM TONE, HUSSEIN CHALAYAN
EAR BENDER, KATE HARTMAN
A collaboration with Intel, in which biosensing accessories detect emotions, and project imagery reflecting the emotions to display them to the outside world. Different moments related to human and surrounding environments were explored, where the designer saw himself as a storyteller.
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The series of projects, such as the Ear Bender, artist and technologist Kate Hartman utilises wearable electronics to explore how humans relate and communicate to themselves, other people and the world.
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