The University of Boras - Swedish School of Textiles, Politecnico di Milano – Dipartimento di Design and University of the Arts - London College of Fashion have started a strategic partnership for higher education within the novel field of Fashion-Tech.
The project is called “Education4Fashion-Tech: Interdisciplinary Curriculum for Fashion in the Digital Era”, it started on the 1st of September 2017 and ends on the 31st of August 2020. The project is financed by the European Union through the Erasmus+ action KA203 - Strategic Partnerships for higher education.
The aim of EDU4Fashion-Tech is to bridge the fashion field with that of innovative technologies by creating a new training pathway to improve the level of key competencies and skills of students and trainers and to break down barriers between technologists and creative communities and build meaningful collaboration. The objectives of the project will be achieved through the delivery of: intellectual outputs; learning, teaching or training activities; and multiplier events.
Download the project's brochure here.
The
Team
This project is carried out by an inspirational team. Enthusiasts from different fields within the textile industry have come together to create a new way of learning. All of them contribute with their personal strengths to the project.
Learn more about our project partners here.
Our
Goal
The aim of EDU4Fashion-Tech is to bridge the fashion field with that of innovative technologies by creating a new training pathway to improve the level of key competencies and skills of students and trainers and to break down barriers between technologists and creative communities and build meaningful collaboration. The objectives of the project will be achieved through the delivery of: intellectual outputs; learning, teaching or training activities; and multiplier events.
Specific
Targets
1. Development of digital capabilities next to design skills (3D virtual design & prototyping, AR/VR, HMI, coding embedded in the design process).
2. Enhance craftsmanship skills hybridizing them with digital manufacturing.
3. Technological insights enabling designers to work with scientists, computer-engineers and biologists in order to develop and innovate for material, products or manufacturing processes to invent new applications.
4. Equipping designers with collaborative design and innovation capabilities to deliver more effective ways of developing disruptive products and product/services.
5. Mastering co-creation and user-driven innovation processes.
6. Strengthening capabilities to interpret socio-technological trends, consumer insights and narratives.
7. Industrially relevant transferable skills necessary for innovation
management and product development.
8. Enhance creativity and innovation, critical thinking and problem- solving, communication and collaboration (21st-century skills).