top of page

Internet of Things

blue circle.png

Internet

of

Things

Educational Unit: Technology and Engineering

Snapshot

Keywords: key components, technological trends, risks and societal benefits

Introduction

The Internet of Things (IoT) is the network of physical devices, vehicles, home appliances and other items embedded with electronics, software, sensors, actuators, and connectivity which enables these objects to connect and exchange data. By connecting the things around us to networks, they gain new capabilities, such as seeing, tracking or speaking to people. Each thing is uniquely identifiable through its embedded computing system but is able to inter-operate within the existing Internet infrastructure.

​

The concept has been a crucial part of fashion-tech throughout the supply chain. From an AI-based approach to reduce forecasting errors and improving designs by analysing images, IoT is implemented already in the design stage. While the concept is also involved in the product itself, IoT can additionally improve the customer experience through additions such as customer recognition, RFID-enabled clothing racks and digital mirrors for added value through such retail experiences. 

Indicative Content

  • IoT: history and definition of the concept, technological trends in the adoption of IoT, and its importance in society

  • Key technological components

  • Addressing things: What happens when objects (real and virtual) are provided with an address, allowing to restrict and constraint their territories and behaviours? What are the potential opportunities and risks of addressing objects?  

  • Speaking things: What are the technological advancements allowing people to have meaningful conversations with digital technology? What are the positive and negative effects of attributing human traits, emotions or intentions to technology?

  • Seeing things: How do objects see and make sense of the world? What are the challenges and progress made in computer vision?

  • Tracking things: How can IoT devices communicate to and about its users? What is playful surveillance? When does tracking become problematic?

See also

bottom of page